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Research on skills that Pneuma, Kyrie Eleison, Safety Wall can BLOCK

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~MuninN~
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Research on skills that Pneuma, Kyrie Eleison, Safety Wall can BLOCK Empty Research on skills that Pneuma, Kyrie Eleison, Safety Wall can BLOCK

Post by iOracle Sun May 08, 2011 3:13 am

This is a research is about how would Pneuma, Kyrie Eleison, and Safety Wall react on every jobs available offensive skills. To start off, here are the skill descriptions of the said skills.

Pneuma

Creates a 3x3 cell cloud around the target cell that blocks the damage all ranged physical attacks. This means that it also blocks the bow attacks of players. Monsters (and player attacks/skills) count as being "ranged" if their attack has a range of 4 or more cells.
Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area, Magnetic Earth, or a Safety Wall. It can also be used to prevent a Safety Wall from being created on the target area. Note that only damage is blocked by Pneuma; other effects like Stun and knockback will retain their abilities. It is therefore possible to use Arrow Repel to knock a player out of a Pneuma and into harm's way.
After 10 seconds, Pneuma will expire. It will be difficult for you to recast pneuma on the same cell quickly, so it is simpler to place 2 pneumas side-by-side and shift when the time is up. The only delay is in the animation, so you can spawn many pneumas to protect many people at once. In a party, remember to pneuma yourself before doing so.
http://irowiki.org/wiki/Pneuma

-Bow (ranged) attacks (block)
-Arrow Vulcan (block)
-Severe Rainstorm (block)
-Acid Bomb (block)
-Clashing Spiral (block)
-Dragon Breath (block)
-Hell Gate (block) - lvl 6 to 10 only - rjoanprz
-Hell's Judgement [monster skill] (doesn't block the Curse status ailment) - Munin


Kyrie Eleison

Creates a barrier on the target that protects from physical attacks. The amount of damage the barrier will block is affected by the Max HP of the target: MaxHPofTarget*(10% + 2%*Skill Level). The barrier only lasts for a certain number of attacks or until the amount of damage the barrier will block is exceeded. Attacks which miss, or are Lucky Dodged will not reduce the number of hits the barrier can take.
http://irowiki.org/wiki/Kyrie_Eleison

-pretty much blocks all melee attacks that are covered within the HP of the Barrier.
-Guillotine Fist (blocks the damage equivalent to the HP of the Barrier, residual damage will still hit the player)
- Munin



Safety Wall

This skill creates a barrier that protects the targeted cell from physical attacks until it's broken or expires.
A Safety Wall will break when its HP is depleted or it's hit a certain number of times. The initial HP value of a Safety Wall is based on the skill level used, the caster's INT, and the caster's maximum SP.
The formula that determines a Safety Wall's initial HP is not precisely known, but closely resembles:
7000 × (1 + 0.1 × Job level ÷ 50) + 300 × Skill level + 65 × INT + Maximum SP
When a Safety Wall is broken, the player or object it was protecting will receive the amount of damage inflicted to it minus the Safety Wall's remaining HP (however, this behaviour will be changed in a future update).
Safety Walls can't be overlapped nor created on cells that are protected by Pneuma or Magnetic Earth.
http://irowiki.org/wiki/Safety_Wall

-melee attacks that are covered within the HP of the SW.
-Hell Plant (block)
-Guillotine Fist (blocks the damage equivalent to the HP of the SW, residual damage will still hit the player)


___________________________________________________

[left]Primary Classes[/left]
JOB
SKILL
PNEUMA
SAFETY WALL
KYRIE ELEISON
REMARKS
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Acolyte
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Research on skills that Pneuma, Kyrie Eleison, Safety Wall can BLOCK Que
Research on skills that Pneuma, Kyrie Eleison, Safety Wall can BLOCK Ecks
can completely destroy Kyrie Eleison regardless the number of hits it still can block
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Ruwach
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Archer
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Arrow Shower
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Arrow Repel
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Double Strife
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Magician
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Cold Bolt
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Fire Ball
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Fire Bolt
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Fire Wall
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Frost Driver
-IMAGE MISSING-
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Napalm Beat


Research on skills that Pneuma, Kyrie Eleison, Safety Wall can BLOCK Ohh = can be blocked
Research on skills that Pneuma, Kyrie Eleison, Safety Wall can BLOCK Ecks = can not be blocked
Research on skills that Pneuma, Kyrie Eleison, Safety Wall can BLOCK Que = still testing




Last edited by ioracle on Wed May 11, 2011 12:55 pm; edited 8 times in total
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Post by iOracle Sun May 08, 2011 3:14 am

Reserved for future use
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Post by iOracle Sun May 08, 2011 3:18 am

- ON GOING PROJECT -

may 8 (mothers day)
- started the project
- completed title and short descrition
- time to go to sleep
- planning of testing available Shadow Chaser offensive skills later afternoon
- VE GG @ MOA 3pm
- complete descriptions with links

may 10 (cold afternoon)
- created format for skill chats
- uploaded skill icons, jobs images, and emoticons to be used

may 11 (maintenance day)
- reformat fonts for better visualization
- uploaded formats for acolyte archer and mage
- included Ms Munin's & Mr rjoanprz's additional info (salamat po lol!)



Last edited by ioracle on Wed May 11, 2011 12:59 pm; edited 2 times in total
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Post by iOracle Sun May 08, 2011 3:19 am

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Post by ~MuninN~ Sun May 08, 2011 10:22 am

Kyrie Eleison/Prefaetion

-pretty much blocks all melee attacks that are covered within the HP of the Barrier.
-Guillotine Fist (blocks the damage equivalent to the HP of the Barrier, residual damage will still hit the player)

---------------------------------

Safety Wall

-melee attacks that are covered within the HP of the SW.
-Hell Plant (block)
-Guillotine Fist (blocks the damage equivalent to the HP of the SW, residual damage will still hit the player)


---------------------------------

Pneuma

-Bow (ranged) attacks (block)
-Arrow Vulcan (block)
-Severe Rainstorm (block)
-Acid Bomb (block)
-Clashing Spiral (block)
-Dragon Breath (block)
-Hell Gate (block)
-Hell's Judgement [monster skill] (doesn't block the Curse status ailment)

--------------------------------

Sa patch ng Dewata (sa iRO), inalis na ung tumatagos ung remaining damage na di nablock ng SW so babalik siya sa dating effect ng SW na blocks all melee damage.. ~sana iapply din sa'tin
~MuninN~
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Post by iOracle Sun May 08, 2011 11:06 am

Thnx ate chi!
=)
lagay ko s research ko to ah
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Post by remuel11 Sun May 08, 2011 10:32 pm

wow cpag :)
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Post by cipher02 Mon May 09, 2011 3:20 pm

nice... ^_^
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Post by rjoanprz Tue May 10, 2011 9:41 am

correction po,sa hell's gate..kasi dba,un lvl 1-5 eh melee...so un lvl 6-10 po un long range..so iun lng un magmiss sa PNUEMA...as far as i know kasi,reading the sura thread on how to kill other jobs merong ibng player na nkaready un lower lvl HG nila incase na may magcast ng pnuema to avoid long ranged attacks...

iun po..share lng...

gandang araw...^_^
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Post by kingpOt Tue May 10, 2011 12:15 pm

shet now ko lng nalaman to ah.. tnx rjo!
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Post by iOracle Tue May 10, 2011 12:23 pm

rjoanprz wrote:correction po,sa hell's gate..kasi dba,un lvl 1-5 eh melee...so un lvl 6-10 po un long range..so iun lng un magmiss sa PNUEMA...as far as i know kasi,reading the sura thread on how to kill other jobs merong ibng player na nkaready un lower lvl HG nila incase na may magcast ng pnuema to avoid long ranged attacks...

iun po..share lng...

gandang araw...^_^

thnx for this info =)
lagay ko po sa taas
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Post by rjoanprz Wed May 11, 2011 9:31 am

@pk boy-hehe hindi ka nagbasa nung thread sa forums sa pRO???hehe iun,try mo din magbasa dun para mkakuha ng mga tips sa paglaban...hehe

no problem...share ko lng mga nlalaman ko...

go VE!!!
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