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Sorcerer 101

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Sorcerer 101 Empty Sorcerer 101

Post by ~MuninN~ Tue Jan 25, 2011 7:53 am

Sorcerer
Sorcerer 101 SR_male_front_walkSorcerer 101 SR_female_front_walk
Skills:

Sorcerer 101 So_firewalk Fire Walk


  • Max LV: 5
  • Prerequisites: Volcano LV 1
  • Type: Active / Special / Damage
  • Description: Generates fire under the feet of the caster, leaving a trail of Fire element damage zones when you walk.
Skill Level 1 2 3 4 5
Duration 12s 12s 12s 12s 12s
Max Areas Up to 8 Up to 10 Up to 12 Up to 14 Up to 16
SP Cost 30 34 38 42 46
6 January 2010 The duration of skill damage cell is now 12 seconds regardless of skill level used. The skill damage cell formula has changed.
Sorcerer 101 So_electricwalk Electric Walk


  • Max LV: 5
  • Prerequisites: Whirlwind LV 1
  • Type: Active / Special / Damage
  • Description: Generates thunder under the feet of the caster, leaving a trail of Wind element damage zones when you walk.
Skill Level 1 2 3 4 5
Duration 12s 12s 12s 12s 12s
Max Areas Up to 8 Up to 10 Up to 12 Up to 14 Up to 16
SP Cost 30 34 38 42 46
6 January 2010 The duration of skill damage cell is now 12 seconds regardless of skill level used. The skill damage cell formula has changed.
Sorcerer 101 So_spellfist Spell Fist


  • Max LV: 5
  • Prerequisites: Auto Spell LV 4
  • Type: Active / Special / Damage
  • Description: Usable while casting Fire/Cold/Lightning Bolt. The bolt skill cast is interrupted and the magic power converges on the user's hands. While in this state, your physical attacks will deal magic damage of the bolt. Higher skill level increases the damage. The skill will cancel after a set duration or a number of hits have been dealt.
Skill Level 1 2 3 4 5
Duration 20s 25s 30s 35s 40s
Effective Number of Hits 2 hits 3 hits 4 hits 5 hits 6 hits
SP Cost 40 44 48 52 56
6 January 2010 Skill level increases the damage done.
Sorcerer 101 So_vacuum_extreme Vacuum Extreme


  • Max LV: 5
  • Prerequisites: Land Protector LV 2
  • Type: Active / Special
  • Description: Creates a vacuum at a target cell that suspends all targets in the area. Targets affected cannot move until the skill has ended. The duration of the effect is decreased by the STR of the target.
Skill Level 1 2 3 4 5
Duration 4s 6s 8s 10s 12s
SP Cost 64 68 72 76 80
Area Effect 3x3 3x3 5x5 5x5 7x7
6 January 2010 The duration of the effect is decreased by the STR of the target.
Sorcerer 101 So_psychic_wave Psychic Wave


  • Max LV: 5
  • Prerequisites: Dispell LV 2
  • Type: Active / Damage
  • Description: Fires a wave of psychic energy at targets in range to deal multiple hits of Neutral element magic damage. Damage is influenced by Base Level, Skill level and INT of user. The damage in the table is for level 150.
Skill Level 1 2 3 4 5
Area of Effect 7x7 cells 7x7 cells 9x9 cells 9x9 cells 11x11 cells
Damage 800% 900% 1000% 1100% 1200%
Number of Hits 3 4 5 6 7
SP Cost 48 56 64 70 78
6 January 2010 The stun effect has been removed. Fixed and variable cast time changed. The damage formula is adjusted.
Sorcerer 101 So_cloud_kill Cloud Kill

Status Icon Sorcerer 101 Cloudkill_Status


  • Max LV: 5
  • Prerequisites: Heaven's Drive LV 5
  • Type: Active / Damage
  • Description: Summons a 7x7 radius poisonous cloud at a target location, which will continuously deal Poison element damage and cause Poison status. Requires 2 red gemstones.
Skill Level 1 2 3 4 5
Duration 8s 10s 12s 14s 16s
SP Cost 48 56 64 70 78
6 January 2010 The effect of changing the target to a poison has been removed. Now requires 2 red gemstones.
Sorcerer 101 So_poison_buster Poison Buster


  • Max LV: 5
  • Prerequisites: Cloud Kill LV 2
  • Type: Active / Damage
  • Description: Activates the poison within a target causing the target to take large damage. When the skill is used, it cancels Poison status on the target. Has no effect on Poison attribute monsters.
Skill Level 1 2 3 4 5
SP Cost 70 90 110 130 150
Sorcerer 101 So_striking Striking

Status Icon Sorcerer 101 Striking_Status


  • Max LV: 5
  • Prerequisites: Flame Launcher LV 1, Frost Weapon LV 1, Lightning Loader LV 1, Seismic Weapon LV 1
  • Type: Active / Buff
  • Description: Increases a target's weapon attack power and critical rate.

Skill Level 1 2 3 4 5
Weapon Attack Power 35 ATK 45 ATK 55 ATK 65 ATK 75 ATK
Critical Rate 1 2 3 4 5
Duration 60s
SP Cost - - - - -
6 January 2010 Drain sp while active. Now the level of Flame Launcher, Frost Weapon, Lightning Loader and Seismic Weapon increase the effect of skill by 5 per Endow (with a maximum of 175 for Flame Launcher, Frost Weapon, Lightning Loader and Seismic Weapon maxed). The damage bonus has been changed.
Sorcerer 101 So_earthgrave Earth Grave


  • Max LV: 5
  • Prerequisites: Earth Spike LV 5
  • Type: Active / Damage
  • Description: Fires spears of solid earth from the ground below, causing continuous magic damage may cause Bleeding status and deal damage to hiding and cloaking targets. Skill level and level of Seismic Weapon increase the damage done.
Skill Level 1 2 3 4 5
Area of Effect 7x7 cells 7x7 cells 7x7 cells 9x9 cells 9x9 cells
SP Cost 32 36 40 44 48
6 January 2010 Skill level and level of Seismic Weapon increase the damage done.
Sorcerer 101 So_diamonddust Diamond Dust

Status Icon Sorcerer 101 Diamond_Dust_Status


  • Max LV: 5
  • Prerequisites: Deluge LV 3
  • Type: Active / Damage
  • Description: Blasts an area with freezing winds that cause Water element magic damage and cause a new status effect, which stops the target from moving, attacking, using skills and using items. It also drains 2% HP and 1% SP per second and the duration can be reduced by the target VIT. Skill level and level of Frost Weapon increase the damage done.
Skill Level 1 2 3 4 5
Radius 7x7 cells 7x7 cells 7x7 cells 9x9 cells 9x9 cells
SP Cost 50 - - - -
6 January 2010 Skill level and level of Frost Weapon increase the damage done.
Sorcerer 101 So_warmer Warmer

Status Icon Sorcerer 101 Warmer_Status


  • Max LV: 5
  • Prerequisites: Volcano LV 1, Whirlwind LV 1
  • Type: Active / Damage
  • Description: Creates a 7x7 warming area where all in the area loses their Freezing/Frozen status, and will be immune to those status for a duration of time. Additionally, every 3 seconds, all in the area will recover a fixed amount of HP.
Skill Level 1 2 3 4 5
HP Recover 100 200 300 400 500
Duration 10s 15s 20s 25s 30s
SP Cost - - - - -
Sorcerer 101 So_varetyr_spear Varetyr Spear


  • Max LV: 5
  • Prerequisites: Whirlwind LV 4, Seismic Weapon LV 1
  • Type: Active / Damage
  • Description: Summons a gigantic spear of thunder from the sky, striking a target and all nearby targets with physical and magical Wind element damage at the same time. Those that are struck will have a chance to be stunned. Skill level and level of Lightning Loader increase the damage done. Damage in the table is for level 150.

Skill Level 1 2 3 4 5
Area of Effect 3x3 cells 3x3 cells 5x5 cells 5x5 cells 7x7 cells
SP Cost - - - - 83
6 January 2010 Skill level and level of Lightning Loader increase the damage done.
Sorcerer 101 So_arrullo Arrullo


  • Max LV: 5
  • Prerequisites: Warmer LV 2
  • Type: Active / Special
  • Description: Causes Deep Sleep status on a single target and all those around the target. While in this status, it will disable you to chat. The target base level and INT decrease the duration of deep sleep. cannot be cast on friendly targets. Requires 1 yellow gemstone.
Skill Level 1 2 3 4 5
Area of Effect 3x3 cells 3x3 cells 5x5 cells 5x5 cells 7x7 cells
SP Cost - - - - -
6 January 2010 Now requires 1 yellow gemstone.
Sorcerer 101 Four_Spirit_Analysis Four Elemental Analysis


  • Max LV: 2
  • Prerequisites: Flame Launcher LV 1, Frost Weapon LV 1, Lightning Loader LV 1, Seismic Weapon LV 1
  • Type: Active
  • Description: Allows you to synthesize elemental stones into kinds needed for summoning elemental spirits.

Skill Level Effect
1 Splits elemental stones into elemental stone ore (Using Flame Heart, Rough Wind, Mystic Frozen and Great Nature you can create Red Blood, Wind of Verdure, Crystal Blue and Green Live. The number created is random)
2 Combines elemental stone ore into elemental stones (10 Red Blood, Wind of Verdure, Crystal Blue and Green Live can be used to create Flame Heart, Rough Wind, Mystic Frozen, or Great Nature) Synthesis can fail, resulting in loss of items
Sorcerer 101 Spirit_Control Spirit Control


  • Max LV: 3
  • Prerequisites: Four Elemental Analysis LV 1
  • Type: Active
  • Description: Switches your summoned spirit from Standby Mode to passive (buff) mode, defensive mode, and offensive mode. Using the skill again returns the spirit to standby mode. While in standby, the spirit will recover HP and SP faster.


Skill Level Effect
1 Change the Spirit to Passive Mode
2 Change the Spirit to Defensive Mode
3 Change the Spirit to Offensive Mode
Sorcerer 101 Spirit_Sympathy Spirit Sympathy


  • Max LV: 5
  • Prerequisites: Elemental Control LV 3
  • Type: Passive
  • Description: Increases the HP, SP, and attack power of elemental spirits you summon, as well as decrease the SP cost of summoning those spirits.

Skill Level 1 2 3 4 5
HP 500 1000 1500 2000 2500
SP 50 100 150 200 250
Summoning SP Cost -10% -15% -20% -25% -30%
Sorcerer 101 Spirit_Recovery Spirit Recovery


  • Max LV: 1
  • Prerequisites: Spirit Sympathy LV 1
  • Type: Active / Recovery
  • Description: Consumes your own HP and SP and uses it to recover the HP and SP of a spirit.

Sorcerer 101 Elemental_Action Elemental Action


  • Max LV : 1
  • Prerequisites: Spirit Control LV 3
  • Type: Active
  • Description: Instantly switches your spirit to offensive mode.

Sorcerer 101 Summon_Fire_Spirit_Agni Summon Fire Spirit Agni


  • Max LV: 3
  • Prerequisites: Spirit Control LV 1, Warmer LV 3
  • Type: Active / Summon
  • Description: Summons a spirit of Fire, Agni. Summoning costs depending on skill level.
Skill Level Duration Every 10 seconds drains SP Summoning Cost
1 600 5 3 Red Blood
2 900 8 6 Red Blood
3 1200 11 1 Flame Heart
Sorcerer 101 Fire_Insignia Fire Insignia


  • Max LV: 3
  • Prerequisites: Summon Fire Spirit Agni LV 3
  • Type: Active / Ground Magic
  • Description: Creates a 3x3 fire crest on the ground, which recovers 1% HP every 5 seconds for fire monsters and players with fire attribute armor. Targets of the opposite element Earth will lose 1% HP every 5 seconds. When in range, water element attacks deal 1.5 times damage. The skill consumes Scarlet Point depending on the skill level.

Skill Level Effect Scarlet Point
1 Increases the fire spirit Agni's attack power by 20%. HP and SP recovered every 3 seconds is doubled 1
2 Attack Power 50. Weapon attribute becomes fire property. Physical attack power 10% 2
3 Magic Attack Power 50. When using fire attribute damage, damage 25% 3
Sorcerer 101 Summon_Water_Spirit_Aqua Summon Water Spirit Aqua


  • Max LV: 3
  • Prerequisites: Spirit Control LV 1, Diamond Dust LV 3
  • Type: Active / Summon
  • Description: Summons a spirit of Water, Aqua. Summoning costs depending on skill level.

Skill Level Duration Every 10 seconds drains SP Summoning Cost
1 600 5 3 Crystal Blue
2 900 8 6 Crystal Blue
3 1200 11 1 Mystic Frozen
Sorcerer 101 Water_Insignia Water Insignia


  • Max LV: 3
  • Prerequisites: Summon Water Spirit Aqua LV 3
  • Type: Active / Ground Magic
  • Description: Creates a 3x3 water crest on the ground, which recovers 1% HP every 5 seconds for water monsters and players with water attribute armor. Targets of the opposite element fire will lose 1% HP
    every 5 seconds.
    When in range, wind element attacks deal 1.5 times damage. The skill consumes Indigo Point depending on the skill level.

Skill Level Effect Indigo Point
1 Increases the water spirit Aqua's attack power by 20%. HP and SP recovered every 3 seconds is doubled 1
2 Heal recovery 10%. Weapon attribute becomes water property. Physical attack power 10% 2
3 When casting water attribute magic, variable cast time -30%. When using water attribute magic, damage 25% 3
Sorcerer 101 Summon_Wind_Spirit_Ventus Summon Wind Spirit Ventus


  • Max LV: 3
  • Prerequisites: Spirit Control LV 1, Vartyr Spear LV 3
  • Type: Active / Summon
  • Description: Summons a spirit of Wind, Ventus. Summoning costs depending on skill level.

Skill Level Duration Every 10 seconds drains SP Summoning Cost
1 600 5 3 Wind of Verdure
2 900 8 6 Wind of Verdure
3 1200 11 1 Rough Wind
Sorcerer 101 Wind_Insignia Wind Insignia


  • Max LV: 3
  • Prerequisites: Summon Wind Spirit Ventus LV 3
  • Type: Active / Ground Magic
  • Description: Creates a 3x3 wind crest on the ground, which recovers 1% HP every 5 seconds for wind monsters and players with wind attribute armor. Targets of the opposite element water will lose 1% HP
    every 5 seconds.
    When in range, earth element attacks deal 1.5 times damage. The skill consumes Yellow Wish Point depending on the skill level.

Skill Level Effect Yellow Wish Point
1 Increases the wind spirit Ventus's attack power by 20%. HP and SP recovered every 3 seconds is doubled 1
2 Gives a small increase in attack speed. Weapon attribute becomes wind property. Physical attack power 10% 2
3 When casting wind attribute magic, skill delay time -50%. When using wind attribute magic, damage 25% 3
Sorcerer 101 Summon_Earth_Spirit_Tera Summon Earth Spirit Tera


  • Max LV: 3
  • Prerequisites: Spirit Control LV 1, Vartyr Spear LV 3
  • Type: Active / Summon
  • Description: Summons a spirit of Earth, Tera. Summoning cost depending on skill level.

Skill Level Duration Every 10 seconds drains SP Summoning Cost
1 600 5 3 Green Live
2 900 8 6 Green Live
3 1200 11 1 Great Nature
Sorcerer 101 Earth_Insignia Earth Insignia


  • Max LV: 3
  • Prerequisites: Summon Earth Spirit Tera LV 3
  • Type: Active / Ground Magic
  • Description: Creates a 3x3 earth crest on the ground, which recovers 1% HP every 5 seconds for earth monsters and players with earth attribute armor. Targets of the opposite element wind will lose 1% HP
    every 5 seconds.
    When in range, fire element attacks deal 1.5 times damage. The skill consumes Lime Green Point depending on the skill level.

Skill Level Effect Lime Green Point
1 Increases the earth spirit Tera's attack power by 20%. HP and SP recovered every 3 seconds is doubled 1
2 Max HP 500, DEF 50. Weapon attribute becomes earth property. Physical attack power 10% 2
3 Max SP 50, MDEF 50. When using earth attribute magic, damage 25% 3




Job LV 50 Bonus

STR : 3
AGI : 3
VIT : 5
INT : 10
DEX : 7
LUK : 3
~MuninN~
~MuninN~
Prime Council

Posts : 458
Join date : 2010-01-14
Age : 34
Location : Marilao, Bulacan

http://achiebles@tumblr.com

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Sorcerer 101 Empty Re: Sorcerer 101

Post by ~MuninN~ Tue Jan 25, 2011 7:57 am

Skill Tree:

Sorcerer 101 SR_Skill_Tree
~MuninN~
~MuninN~
Prime Council

Posts : 458
Join date : 2010-01-14
Age : 34
Location : Marilao, Bulacan

http://achiebles@tumblr.com

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