Vicceo Eana
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Sorcerer Spirit System

Go down

Sorcerer Spirit System Empty Sorcerer Spirit System

Post by ~MuninN~ Tue Jan 25, 2011 8:44 am

Sorcerers have the ability to communicate with spirits - as to what the Sorcerer job change quest tells us. This gives them the power to call upon the different elemental spirits and have them aid the Sorcerers in their adventures.

There are four elemental summons namely
Agni, Aqua, Ventus and Tera which represents the elements of fire, water, wind and earth respectively. Maintaining the spirit is quite expensive as it requires you to have plenty of elemental stones [depending on your chosen spirit] as each summon require specific types of elemental stones [either ores or pure elemental stone]. Definitely not for newbies.

When summoned, the spirit's default mode is Standby Mode. While in Standby Mode, the spirit will recover HP and SP faster. With the Sorcerer skill Spirit Control, the spirit's mode can change into Passive (buff) Mode [Skill level 1], Defensive Mode [Skill level 2], and Offensive Mode [Skill level 3]. Each mode have specific skills that can be given as boosts to the summoner's skills or can be used by the summon to attack their opponents. This thread discusses those different skills for each of the summons.

---------------------------------------------------------------------------------------------

Fire Spirit Agni


Sorcerer Spirit System Agni_Passive Sorcerer Spirit System Agni_Defensive Sorcerer Spirit System Agni_Offensive

Passive Mode



Pyrotechnic


  • Description: Increases damage of Fire Bolt and Fire Wall.

Heater


  • Description: Increases the amount healed of the skill Warmer by a little. Slightly increases the damage of Fire Walk and Psychic Wave, changes the damage of Psychic Wave to fire element.

Tropic


  • Description: When the summoner attacks, adds a chance to auto spell Fire Bolt. When casting Flame Launcher or Volcano have a 50% chance of not consuming a Red Blood or Yellow Gemstone.

Defensive Mode

Circle of Fire


  • Description: Creates a circle of fire around the summoner, which causes damage to enemies who attack the summoner.

Fire Cloak


  • Description: Increases resistance to fire elemental attacks but lowers resistance to water elemental attacks.

Fire Mantle


  • Description: Creates a powerful Fire Wall around the summoner.

Offensive Mode


Fire Arrow


  • Description: Fires a fire arrow at a single target dealing fire elemental damage.

Fire Bomb


  • Description: Fires a fire bomb at a target dealing fire elemental damage in an area around it. Or deals fire elemental magic damage.

Fire Wave


  • Description: Fires a wave of fire at a target dealing fire elemental damage in an area around it. Or the target takes large fire elemental magic damage.
---------------------------------------------------------------------------------------------

Water Spirit Aqua

Sorcerer Spirit System Aqua_Passive Sorcerer Spirit System Aqua_Defensive Sorcerer Spirit System Aqua_Offensive

Passive Mode


Aqua Play


  • Description: Increases Cold Bolt and Frost Diver damage.

Cooler


  • Description: Slightly increases the damage of Diamond Dust and it's freezing chance. Slightly increases the damage of Psychic Wave and changes it's damage to water element.

Cool Air


  • Description: When the summoner attacks, adds a chance to auto cast Cold Bolt. When casting Frost Weapon and Deluge have a 50% chance of not consuming a Crystal Blue or Yellow Gemstone.

Defensive Mode


Water Screen


  • Description: Heals the summoner a set amount of HP. For a short period of time damage will be redirected to the Aqua.

Water Drop


  • Description: Increases resistance to water elemental attacks but lowers resistance to wind elemental attacks.

Water Barrier


  • Description: Creates a barrier of water around the summoner. While in this barrier, physical and magic damage are reduced. However, evasion and attack power are also reduced.

Offensive Mode


Ice Needle


  • Description: Strikes a single target for water elemental magic damage.

Water Screw


  • Description: Strikes a single target for water elemental magic damage. Or damages all enemies in a radius around the target.

Tidal Weapon


  • Description: For a short period of time changes the summoner and the spirit's weapon to water elemental. Increases the elemental's attack power. Or causes large water elemental damage on 1 target.
---------------------------------------------------------------------------------------------

Wind Spirit Ventus

Sorcerer Spirit System Ventus_Passive Sorcerer Spirit System Ventus_Defensive Sorcerer Spirit System Ventus_Offensive

Passive Mode


Gust


  • Description: Increases damage of Lightning Bolt and Thunder Storm.

Blast


  • Description: Increases damage of Electric Walk and Vartyr Spear. Increases damage of Psychic Wave and changes it to wind elemental damage.

Wild Storm


  • Description: When the summoner attacks, adds a chance to auto cast Lightning Bolt. When casting Lightning Loader or Violent Gale have a 50% chance of not consuming a Wind of Verdure or Yellow Gemstone.

Defensive Mode



Wind Step


  • Description: When activated, teleports the summoner. Increases the summoners movement speed and evasion for a period of time.

Wind Curtain


  • Description: Increases resistance to wind elemental attacks but lowers resistance to earth elemental attacks.

Zephyr


  • Description: Creates a barrier of wind around the summoner. Within the barrier it increases evasion and blocks ranged attacks. Also has a small chance to completely block physical and magic damage.

Offensive Mode



Wind Slasher


  • Description: Strikes a target at long range with a blade of wind, causing wind elemental damage and Bleeding status.

Hurricane Rage


  • Description: Attacks a target at long range with wind elemental magic damage. Or deals physical damage to all targets nearby.

Typhoon Missile


  • Description: Attacks a target at long range with wind elemental damage. Or deals additional wind elemental magic damage and causes Silence status.
---------------------------------------------------------------------------------------------

Earth Spirit Tera

Sorcerer Spirit System Tera_Passive Sorcerer Spirit System Tera_Defenssive Sorcerer Spirit System Tera_Offensive

Passive Mode



Petrology


  • Description: Increases Success rate of Stone Curse. Increases damage of Earth Spike and Heaven's Drive.

Cursed Soil


  • Description: Increases damage of Cloud Kill, Poison Buster, and Earth Grave. Psychic Wave becomes earth element and it's damage increased.

Upheaval


  • Description: When the summoner attacks, adds a chance to auto cast Earth Spike. When casting Seismic Weapon have a 50% chance of not consuming a Green Live.

Defensive Mode


Solid Skin


  • Description: Increases the defense and max HP of the summoner.

Stone Shield


  • Description: Increases resistance to earth elemental attacks but lowers resistance to fire elemental attacks.

Power of Gaia


  • Description: Creates a barrier of earth around the summoner. Within the barrier you cannot receive Bleeding or Petrification status. For a fixed time increases Max HP and Defense but lowers movement speed.

Offensive Mode


Stone Hammer


  • Description: Attacks a single target for earth elemental damage and causes Stun status.

Rock Launcher


  • Description: Strikes a target with earth elemental damage and lowers their defense. Or strikes a target with earth elemental magic damage and lowers movement speed.

Stone Rain


  • Description: Drops rocks down on a target dealing earth elemental damage to a target and targets nearby. Or deals earth elemental damage and causes Stun status.
~MuninN~
~MuninN~
Prime Council

Posts : 458
Join date : 2010-01-14
Age : 34
Location : Marilao, Bulacan

http://achiebles@tumblr.com

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum