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Mechanic Basics

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Mechanic Basics Empty Mechanic Basics

Post by ~MuninN~ Tue Jan 04, 2011 9:57 am

Mechanic

Mechanic Basics Mechanic_m_front_walkMechanic Basics Mechanic_f_front_walk


Skills:

Mechanic Basics NC_Training_Axe Axe Training


  • Max LV: 10
  • Prerequisites: -
  • Type: Passive
  • Description: Increases attack power and hit rate when using axes and maces.
Skill Level 1 2 3 4 5 6 7 8 9 10
Attack Power 5 10 15 20 25 30 35 40 45 50
Hit Rate 3 6 9 12 15 18 21 24 27 30
Mechanic Basics NC_Axe_Tornado Axe Tornado


  • Max LV: 5
  • Prerequisites: Axe Training LV 1
  • Type: Active / Damage
  • Target: Self
  • Description: Spins rapidly like a whirlwind with an axe striking all targets around you. When using Axe Tornado, it deals increased damage if you are endowed with wind element. The damage is increased by the user's VIT and base level.
Skill Level 1 2 3 4 5
Attack Power 300 VIT% 400 VIT% 500 VIT% 600 VIT% 700 VIT%
SP Cost 32 38 44 50 56
Cast Time Instant
Cast Delay 1s
Re-use Delay None
2 September 2009 Now usable while using the MADO gear. SP
cost decreased. When using Axe Tornado, deals increased damage if you
are endowed with wind element
. The damage is now increased by the users
VIT and base level.
Mechanic Basics NC_Power_Swing Axe Boomerang


  • Max LV: 5
  • Prerequisites: Axe Training LV 1
  • Type: Active / Damage
  • Target: Foe
  • Description: Throws an axe at long range dealing damage and causing knock back. The weight of your axe and your base level increases your damage.
Note: The ingame description states the Range as 4-8 cells, but it's in fact 5-9 cells.

Skill Level 1 2 3 4 5
Attack Power 200% Axe Weight 240% Axe Weight 280% Axe Weight 320% Axe Weight 360% Axe Weight
Range 5 Cells 6 Cells 7 Cells 8 Cells 9 Cells
SP Cost 20 22 24 26 28
Cast Time none
Cast Delay 1s
Re-use Delay 5s
2 September 2009 Now usable while using the MADO gear. SP
cost decreased. The damage now is increased according to the weapon
weight and the user's base level.
Mechanic Basics NC_Power_Swing Power Swing


  • Max LV: 5
  • Prerequisites: Axe Boomerang LV 3
  • Type: Active / Damage
  • Target: Foe
  • Description: Strikes a target with an axe dealing damage and inflicts the stun status. There's a low chance to invoke Axe Boomerang. The damage is increased according to the user's STR, DEX, and base level.

Skill Level 1 2 3 4 5
Attack Power 200 STR DEX% 220 STR DEX% 240 STR DEX% 260 STR DEX% 280 STR DEX%
SP Cost 20 23 26 29 32
Cast Time none
Cast Delay 1s
Re-use Delay none
2 September 2009 Now usable while using the MADO gear. SP
cost decreased. The damage is now increased according to the users STR,
DEX, and base level.
Mechanic Basics NC_Researchfe Research Fire/Earth


  • Max LV: 5
  • Prerequisites: -
  • Type: Passive
  • Description: By studying fire and earth property monsters, you increase your effectiveness and defense against these targets.
Skill Level 1 2 3 4 5
Resistance 10 20 30 40 50
Attack Power 10 20 30 40 50
Mechanic Basics NC_Silver_Sniper FAW - Silver Sniper


  • Max LV: 5
  • Prerequisites: Research Fire/Earth LV 2
  • Type: Active / FAW Construction
  • Target: Ground
  • Description: Creates a long range Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 Steel and 1 Iron to create.
Skill Level 1 2 3 4 5
Attack Power 0 100 200 300 400
Duration 10s 15s 20s 25s 30s
SP Cost 25 30 35 40 45
Cast Time 1.8s 1.6s 1.4s 1.2s 1s
Cast Delay none
Re-use Delay none
Mechanic Basics NC_Magic_Decoy FAW - Magic Decoy


  • Max LV: 5
  • Prerequisites: Research Fire/Earth LV 2
  • Type: Active / FAW Construction
  • Target: Ground
  • Description: Creates a magic attacking Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 Iron, 1Brigan, and 1 of Red Blood/Green Live/Wind of Verdure/Crystal Blue.
Skill Level 1 2 3 4 5
Magic Attack Power 300 350 400 450 500
Duration 10s 15s 20s 25s 30s
SP Cost 40 45 50 55 60
Cast Time 1.8s 1.6s 1.4s 1.2s 1s
Cast Delay none
Re-use Delay none
Mechanic Basics NC_Disjoint FAW - Removal


  • Max LV: 1
  • Prerequisites: FAW - Silver Sniper LV 1

  • Type: Active / FAW Removal
  • Description: Removes the target FAW. It can be used on other player's FAWs.


Mechanic Basics NC_Magic_Gear_License Magic Gear License


  • Max LV: 5
  • Prerequisites: -
  • Type: Passive
  • Description: Learn the basics of operating a Magic Gear. Your attack power improves, but without the license your movement speed is reduced by half.

Skill Level 1 2 3 4 5
Attack Power 40 60 80 100 120
Movement Speed -40% -30% -20% -10% -0%
Mechanic Basics NC_Repair Repair



  • Max LV: 5
  • Prerequisites: Magic Gear License LV 1
  • Type: Active / Recovery
  • Target: Self, Other Magic Gear Users
  • Description: Allows recovery of your own or another target Magic Gear. Requires the Magic Gear equipment Repair Kit equipped and consumes 1 Magic Gear Fuel. Has a range of 5 cells. The Magic Gear is not affected by the Heal skill.
Skill Level 1 2 3 4 5
Recovery 6% of Max HP 9% of Max HP 12% of Max HP 15% of Max HP 18% of Max HP
SP Cost 25 30 35 40 45
Cast Time 0.5s
Cast Delay 1s
Re-use Delay none
Mechanic Basics NC_Acceleration Acceleration


  • Max LV: 3
  • Prerequisites: Magic Gear License LV 1
  • Type: Active / Buff
  • Target: Self
  • Description: Temporarily increases the movement speed of the Magic Gear. Requires the Magic Gear equipment Accelerator equipped and consumes 1 Magic Gear Fuel.

Skill Level 1 2 3
Duration 30s 60s 90s
SP Cost 20 40 60
Cast Time none
Cast Delay none
Re-use Delay none
Mechanic Basics NC_Hovering Hovering



  • Max LV: 1
  • Prerequisites: Acceleration LV 1
  • Type: Active / Buff
  • Target: Self
  • Description: The Magic Gear hovers off the ground, allowing it to move over traps and ground targeted skills without being effected. Requires the Magic Gear equipment Hovering Booster equipped and consumes
    1 Magic Gear Fuel.

Skill Level 1
Duration 30s
SP Cost 25
Cast Time none
Cast Delay none
Re-use Delay none
Mechanic Basics NC_F-Side_Slide Front Side Slide


  • Max LV: 1
  • Prerequisites: Hovering LV 1
  • Type: Active / Movement
  • Target: Self
  • Description: Rapidly moves forward 7 cells. Consumes 1 Magic Gear Fuel.

Skill Level 1
SP Cost 5
Cast Time none
Cast Delay 0.5s
Re-use Delay none
Mechanic Basics NC_B-Side_Slide Back Side Slide


  • Max LV: 1
  • Prerequisites: Hovering LV 1
  • Type: Active / Movement
  • Target: Self
  • Description: Rapidly moves back 7 cells. Consumes 1 Magic Gear Fuel.

Skill Level 1
SP Cost 5
Cast Time none
Cast Delay 0.5s
Re-use Delay none
Mechanic Basics NC_Boost_Knuckle Boost Knuckle


  • Max LV: 5
  • Prerequisites: Magic Gear License LV 1
  • Type: Active / Damage
  • Target: Foe
  • Description: Using the Magic Gear basic equipment, fires a rocket punch at an enemy at long range. Has a range of 11 cells. The damage is increased by the user's DEX and base level.
Skill Level 1 2 3 4 5
Attack Power 300 DEX% 400 DEX% 500 DEX% 600 DEX% 700 DEX%
SP Cost 10 15 20 25 30
Cast Time 1s 1.2s 1.4s 1.6s 1.8s
Cast Delay none
Re-use Delay none
2 September 2009 SP cost decreased. Damage now increased by the users DEX and base level.
Mechanic Basics NC_Pile_Bunker Pile Bunker


  • Max LV: 3
  • Prerequisites: Boost Knuckle LV 2
  • Type: Active / Damage (Special)
  • Target: Foe
  • Description: An attack that strikes a target with a large metal spike. When striking a target there is a chance to completely eliminate their defense. Requires the Pile Bunker to be equipped. The damage is increased by the user's STR and base level.
Deactivatable Skills: Kyrie Eleison, Assumptio, Mental Strength, Auto Guard, Millennium Shield

Skill Level 1 2 3
Attack Power 400 STR% 500 STR% 600 STR%
Magic Defense Break Chance 20% 35% 50%
SP Cost 50 50 50
Cast Time none
Cast Delay 2s
Re-use Delay 5s
2 September 2009 The attack power is increased. Damage now increased by the users STR and base level
Mechanic Basics NC_Vulcan_Arm Vulcan Arm


  • Max LV: 3
  • Prerequisites: Boost Knuckle LV 2
  • Type: Active / Damage
  • Target: Foe
  • Description: Using the basic Magic Gear equipment, rapidly fires at a target at long range. The damage is increased by the user's DEX and base level. Using the skill consumes 1 Vulcan Bullet. Has a range of 13 cells.

Skill Level 1 2 3
Attack Power 70 DEX% 140 DEX% 210 DEX%
SP Cost 2 2 2
Cast Time none
Cast Delay 0.5s 0.3s 0.1s
Re-use Delay none
2 September 2009 The attack power is increased. Damage now increased by the users DEX and base level.
Mechanic Basics NC_Flame_Launcher Flame Launcher


  • Max LV: 3
  • Prerequisites: Vulcan Arm LV 3
  • Type: Active / Damage
  • Target: Foe
  • Description: Using a flamethrower covers the ground in flames, causing fire element damage and burning status effect to those in range. The damage is increased by the user's base level. Requires the Magic Gear equipment Flame Thrower to be equipped to use the skill.

Skill Level 1 2 3
Attack Power 600% 900% 1200%
Burning Status Chance 60% 70% 80%
SP Cost 40
Cast Time 1.6s 2s 2.4s
Cast Delay 1.5s 1s 0.5s
Re-use Delay none
2 September 2009 The attack power is increased and SP cost
reduced. The casting time is no longer interrupted if you are hit.
Damage is now influenced by the users base level.
Mechanic Basics NC_Cold_Slower Cold Slower


  • Max LV: 3
  • Prerequisites: Vulcan Arm LV 3
  • Type: Active / Damage
  • Target: Ground
  • Description: Using the Magic Gear's basic equipment, supercools a target area, causing water element damage and freezing status to those in range. Consumes 1 Liquid Cooling Shell.
Skill Level 1 2 3
Attack Power 600% 900% 1200%
Freezing Status Chance 30% 40% 50%
Frozen Status Chance 10% 20% 30%
Area 5 x 5 Cells 7 x 7 Cells 9 x 9 Cells
SP Cost 40
Cast Time 1s
Cast Delay 1s 2s 3s
Re-use Delay none
2 September 2009 Attack power increased, SP cost reduced.
The casting time is no longer interrupted if you are hit. Damage is now
influenced by the users base level.
Mechanic Basics NC_Arm_Cannon Arm Cannon


  • Max LV: 3
  • Prerequisites: Flame Launcher LV 2, Cold Slower LV 2
  • Type: Active / Damage
  • Target: Ground
  • Description: Using the Magic Gear's basic equipment, fires a large cannon ball dealing blast damage around the target. Deals lower damage on larger targets. Uses the attribute of the cannon ball equipped. Using the skill consumes 1 Magic Gear Fuel and 1 Cannon Ball.
Skill Level 1 2 3
Attack Power 700% / 600% / 500% 1200% / 1000% / 800% 1500% / 1400% / 1100%
Area 7 x 7 Cells 5 x 5 Cells 3 x 3 Cells
SP Cost 50 50 50
Cast Time 1.4s 1.6s 1.8s
Cast Delay 0.5s 1s 1.5s
Re-use Delay none

Cannon Ball Holy Cannon Ball Iron Cannon Ball Dark Cannon Ball Soul Cannon Ball
Balls Skin Mechanic Basics NC_Cannon_Ball Mechanic Basics NC_Holy_Cannon_Ball Mechanic Basics NC_Soul_Cannon_Ball Mechanic Basics NC_Iron_Cannon_Ball Mechanic Basics NC_Dark_Cannon_Ball
Attribute None Holy Neutral Shadow Ghost
Attack/Weight/Price 100 / 1 / 100z 120 / 1 / 200z 250 / 1 / 200z 120 / 1 / 200z 120 / 1 / 500z
2 September 2009 SP cost reduced. The casting time is no longer interrupted if you are hit. Damage is now influenced by the users base level.


Last edited by ~MuninN~ on Tue Jan 25, 2011 9:06 am; edited 1 time in total
~MuninN~
~MuninN~
Prime Council

Posts : 458
Join date : 2010-01-14
Age : 34
Location : Marilao, Bulacan

http://achiebles@tumblr.com

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Mechanic Basics Empty Re: Mechanic Basics

Post by ~MuninN~ Tue Jan 04, 2011 10:07 am

Mechanic Basics NC_Main_Frame Mainframe Restructure


  • Max LV: 4
  • Prerequisites: Magic Gear License LV 4
  • Type: Passive
  • Description: Restructures the Magic Gear body to be more defensive and add over-heat limit. Over-heating causes the Magic Gear to take continuous damage over time. Over-heat limit increases the point at which the gear will over-heat.


Skill Level 1 2 3 4
Defense Rate 4 7 11 15
Overheat Limit 10 18 36 56
Mechanic Basics NC_Self_Destruction Self Destruction


  • Max LV: 3
  • Prerequisites: Mainframe Restructure LV 2
  • Type: Active / Damage
  • Target: Self
  • Description: Detonates the Magic Gear dealing large damage in a wide radius. When using the skill, you lose Magic Gear status, and your SP is completely consumed.

Skill Level 1 2 3
Radius 5x5 cells 7x7 cells 9x9 cells
SP Cost 200 200 200
Cast Time 3.5s (fixed) 3s (fixed) 2.5s (fixed)
Cast Delay none
Re-use Delay none
Mechanic Basics NC_Emergency_Cool Emergency Cool


  • Max LV: 1
  • Prerequisites: Self Destruction LV 2
  • Type: Active / Buff
  • Target: Self
  • Description: Rapidly cools the Magic Gear removing the over-heat status. Requires the Magic Gear equipment Cooling System equipped and consumes 2 Magic Gear Fuel.

Skill Level 1
SP Cost 20
Cast Time none
Cast Delay 0.5s
Re-use Delay 5s
Mechanic Basics NC_Magnetic_Field Magnetic Field


  • Max LV: 3
  • Prerequisites: Emergency Cool LV 1
  • Type: Active / Debuff
  • Target: Self
  • Description: Creates a strong magnetic field around you, preventing all enemies from moving. The effect doesn't work if you or the enemy are in hovering status. Maintaining the magnetic field rapidly drains your SP. Requires the Magic Gear equipment Magnetic Field Generator equipped and consumes 3 Magic Gear Fuel.

Skill Level 1 2 3
Radius 3x3 cells 5x5 cells 7x7 cells
SP Cost per Second 17 20 23
SP Cost 90 90 90
Cast Time 0.5s 1s 1.5s
Cast Delay none
Re-use Delay 300s
Mechanic Basics NC_Neutral_Barrier Neutral Barrier



  • Max LV: 3
  • Prerequisites: Magnetic Field LV 2
  • Type: Active / Buff
  • Target: Self
  • Description: Creates a strong energy barrier around you, reducing physical and magic damage to those in its radius, but does not reduce long range attacks. Requires the Magic Gear equipment Barrier Generator equipped and consumes 1 Magic Gear Fuel.

Skill Level 1 2 3
Radius 3x3 cells 3x3 cells 3x3 cells
Physical & Magical Defense 15% 20% 25%
Duration 30s 45s 60s
SP Cost 90 90 90
Cast Time 0.5s 1s 1.5s
Cast Delay none
Re-use Delay 120s
Mechanic Basics NC_Shape_Shift Shape Shift


  • Max LV: 4
  • Prerequisites: Mainframe Restructure LV 2
  • Type: Active / Buff
  • Description: Changes the armor element of the Magic Gear. Requires the Magic Gear equipment Shapeshift equipped and consumes 2 Magic Gear Fuel and 1 Elemental Stone.

Skill Level 1 2 3 4
Attribute Change Fire Earth Wind Water
Consumes 1 Flame Heart 1 Great Nature 1 Rough Wind 1 Mystic Frozen
SP Cost 100 100 100 100
Mechanic Basics NC_Infrared_Scan Infrared Scan


  • Max LV: 1
  • Prerequisites: Shape Shift LV 2
  • Type: Active / Detecting / Debuff
  • Target: Self
  • Description: Detects all targets in a 15x15 area around you and has a 50% chance to drop their evasion rate.

Skill Level 1
SP Cost 45
Cast Time 1s (fixed)
Cast Delay 0.5s
Re-use Delay 15s
Mechanic Basics NC_analyze Analyze


  • Max LV: 3
  • Prerequisites: Infrared Scan LV 1
  • Type: Active / Debuff
  • Target: Foe
  • Description: Scans a target for weaknesses, reducing their effective physical and magical defense. Has a range of 7 cells and a duration of 20 seconds. Consumes 1 Magic Gear Fuel.

Skill Level 1 2 3
Physical & Magic Defense -14% -28% -42%
SP Cost 30
Cast Time 1s (fixed)
Cast Delay 1s
Re-use Delay none
Mechanic Basics NC_Stealth_Field Stealth Field


  • Max LV: 3
  • Prerequisites: Analyze LV 3, Neutral barrier LV 2
  • Type: Active / Buff
  • Target: Self
  • Description: Generates an energy field around you, cloaking all allies in its radius. Allies that are cloaked appear semi-transparent and can't be targeted with physical or magic attacks. The skill constantly drains SP and reduces your movement speed by 30%. If two Stealth Fields overlap, it cancels the effect. Requires the Magic Gear equipment Optic Camouflage Generator equipped and consumes 2 Magic Gear Fuel.

Skill Level 1 2 3
Radius 3 x 3 cells 3 x 3 cells 3 x 3 cells
Duration 15s 20s 25s
SP Cost 100 150 200
Cast Time 0.5s 1s 1.5s
Cast Delay none
Re-use Delay 120s


Last edited by ~MuninN~ on Tue Jan 25, 2011 9:19 am; edited 1 time in total
~MuninN~
~MuninN~
Prime Council

Posts : 458
Join date : 2010-01-14
Age : 34
Location : Marilao, Bulacan

http://achiebles@tumblr.com

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Mechanic Basics Empty Re: Mechanic Basics

Post by ~MuninN~ Tue Jan 25, 2011 8:50 am

Skill Tree:

Mechanic Basics Mechanic_skilltree

----------------------------------------------------------
Job LV 50 Bonus

STR : 6
AGI : 3
VIT : 7
INT : 5
DEX : 3
LUK : 5
~MuninN~
~MuninN~
Prime Council

Posts : 458
Join date : 2010-01-14
Age : 34
Location : Marilao, Bulacan

http://achiebles@tumblr.com

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