by ~MuninN~ Tue Jan 04, 2011 9:57 am
Mechanic Skills: Axe Training
- Max LV: 10
- Prerequisites: -
- Type: Passive
- Description: Increases attack power and hit rate when using axes and maces.
Skill Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
Attack Power | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50
|
Hit Rate | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30
|
Axe Tornado
- Max LV: 5
- Prerequisites: Axe Training LV 1
- Type: Active / Damage
- Target: Self
- Description: Spins rapidly like a whirlwind with an axe striking all targets around you. When using Axe Tornado, it deals increased damage if you are endowed with wind element. The damage is increased by the user's VIT and base level.
Skill Level | 1 | 2 | 3 | 4 | 5
|
Attack Power | 300 VIT% | 400 VIT% | 500 VIT% | 600 VIT% | 700 VIT%
|
SP Cost | 32 | 38 | 44 | 50 | 56
|
Cast Time | Instant
|
Cast Delay | 1s
|
Re-use Delay | None
|
2 September 2009 Now usable while using the MADO gear. SP cost decreased. When using Axe Tornado, deals increased damage if you are endowed with wind element. The damage is now increased by the users VIT and base level.
|
Axe Boomerang
- Max LV: 5
- Prerequisites: Axe Training LV 1
- Type: Active / Damage
- Target: Foe
- Description: Throws an axe at long range dealing damage and causing knock back. The weight of your axe and your base level increases your damage.
Note: The ingame description states the Range as 4-8 cells, but it's in fact
5-9 cells.
Skill Level | 1 | 2 | 3 | 4 | 5
|
Attack Power | 200% Axe Weight | 240% Axe Weight | 280% Axe Weight | 320% Axe Weight | 360% Axe Weight
|
Range | 5 Cells | 6 Cells | 7 Cells | 8 Cells | 9 Cells
|
SP Cost | 20 | 22 | 24 | 26 | 28
|
Cast Time | none
|
Cast Delay | 1s
|
Re-use Delay | 5s
|
2 September 2009 Now usable while using the MADO gear. SP cost decreased. The damage now is increased according to the weapon weight and the user's base level.
|
Power Swing
- Max LV: 5
- Prerequisites: Axe Boomerang LV 3
- Type: Active / Damage
- Target: Foe
- Description: Strikes a target with an axe dealing damage and inflicts the stun status. There's a low chance to invoke Axe Boomerang. The damage is increased according to the user's STR, DEX, and base level.
Skill Level | 1 | 2 | 3 | 4 | 5
|
Attack Power | 200 STR DEX% | 220 STR DEX% | 240 STR DEX% | 260 STR DEX% | 280 STR DEX%
|
SP Cost | 20 | 23 | 26 | 29 | 32
|
Cast Time | none
|
Cast Delay | 1s
|
Re-use Delay | none
|
2 September 2009 Now usable while using the MADO gear. SP cost decreased. The damage is now increased according to the users STR, DEX, and base level.
|
Research Fire/Earth
- Max LV: 5
- Prerequisites: -
- Type: Passive
- Description: By studying fire and earth property monsters, you increase your effectiveness and defense against these targets.
Skill Level | 1 | 2 | 3 | 4 | 5
|
Resistance | 10 | 20 | 30 | 40 | 50
|
Attack Power | 10 | 20 | 30 | 40 | 50
|
FAW - Silver Sniper
- Max LV: 5
- Prerequisites: Research Fire/Earth LV 2
- Type: Active / FAW Construction
- Target: Ground
- Description: Creates a long range Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 Steel and 1 Iron to create.
Skill Level | 1 | 2 | 3 | 4 | 5
|
Attack Power | 0 | 100 | 200 | 300 | 400
|
Duration | 10s | 15s | 20s | 25s | 30s
|
SP Cost | 25 | 30 | 35 | 40 | 45
|
Cast Time | 1.8s | 1.6s | 1.4s | 1.2s | 1s
|
Cast Delay | none
|
Re-use Delay | none
|
FAW - Magic Decoy
- Max LV: 5
- Prerequisites: Research Fire/Earth LV 2
- Type: Active / FAW Construction
- Target: Ground
- Description: Creates a magic attacking Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 Iron, 1Brigan, and 1 of Red Blood/Green Live/Wind of Verdure/Crystal Blue.
Skill Level | 1 | 2 | 3 | 4 | 5
|
Magic Attack Power | 300 | 350 | 400 | 450 | 500
|
Duration | 10s | 15s | 20s | 25s | 30s
|
SP Cost | 40 | 45 | 50 | 55 | 60
|
Cast Time | 1.8s | 1.6s | 1.4s | 1.2s | 1s
|
Cast Delay | none
|
Re-use Delay | none
|
FAW - Removal
- Max LV: 1
- Prerequisites: FAW - Silver Sniper LV 1
- Type: Active / FAW Removal
- Description: Removes the target FAW. It can be used on other player's FAWs.
Magic Gear License
- Max LV: 5
- Prerequisites: -
- Type: Passive
- Description: Learn the basics of operating a Magic Gear. Your attack power improves, but without the license your movement speed is reduced by half.
Skill Level | 1 | 2 | 3 | 4 | 5
|
Attack Power | 40 | 60 | 80 | 100 | 120
|
Movement Speed | -40% | -30% | -20% | -10% | -0%
|
Repair
- Max LV: 5
- Prerequisites: Magic Gear License LV 1
- Type: Active / Recovery
- Target: Self, Other Magic Gear Users
- Description: Allows recovery of your own or another target Magic Gear. Requires the Magic Gear equipment Repair Kit equipped and consumes 1 Magic Gear Fuel. Has a range of 5 cells. The Magic Gear is not affected by the Heal skill.
Skill Level | 1 | 2 | 3 | 4 | 5
|
Recovery | 6% of Max HP | 9% of Max HP | 12% of Max HP | 15% of Max HP | 18% of Max HP
|
SP Cost | 25 | 30 | 35 | 40 | 45
|
Cast Time | 0.5s
|
Cast Delay | 1s
|
Re-use Delay | none
|
Acceleration
- Max LV: 3
- Prerequisites: Magic Gear License LV 1
- Type: Active / Buff
- Target: Self
- Description: Temporarily increases the movement speed of the Magic Gear. Requires the Magic Gear equipment Accelerator equipped and consumes 1 Magic Gear Fuel.
Skill Level | 1 | 2 | 3
|
Duration | 30s | 60s | 90s
|
SP Cost | 20 | 40 | 60
|
Cast Time | none
|
Cast Delay | none
|
Re-use Delay | none
|
Hovering
- Max LV: 1
- Prerequisites: Acceleration LV 1
- Type: Active / Buff
- Target: Self
- Description: The Magic Gear hovers off the ground, allowing it to move over traps and ground targeted skills without being effected. Requires the Magic Gear equipment Hovering Booster equipped and consumes
1 Magic Gear Fuel.
Skill Level | 1
|
Duration | 30s
|
SP Cost | 25
|
Cast Time | none
|
Cast Delay | none
|
Re-use Delay | none
|
Front Side Slide
- Max LV: 1
- Prerequisites: Hovering LV 1
- Type: Active / Movement
- Target: Self
- Description: Rapidly moves forward 7 cells. Consumes 1 Magic Gear Fuel.
Skill Level | 1
|
SP Cost | 5
|
Cast Time | none
|
Cast Delay | 0.5s
|
Re-use Delay | none
|
Back Side Slide
- Max LV: 1
- Prerequisites: Hovering LV 1
- Type: Active / Movement
- Target: Self
- Description: Rapidly moves back 7 cells. Consumes 1 Magic Gear Fuel.
Skill Level | 1
|
SP Cost | 5
|
Cast Time | none
|
Cast Delay | 0.5s
|
Re-use Delay | none
|
Boost Knuckle
- Max LV: 5
- Prerequisites: Magic Gear License LV 1
- Type: Active / Damage
- Target: Foe
- Description: Using the Magic Gear basic equipment, fires a rocket punch at an enemy at long range. Has a range of 11 cells. The damage is increased by the user's DEX and base level.
Skill Level | 1 | 2 | 3 | 4 | 5
|
Attack Power | 300 DEX% | 400 DEX% | 500 DEX% | 600 DEX% | 700 DEX%
|
SP Cost | 10 | 15 | 20 | 25 | 30
|
Cast Time | 1s | 1.2s | 1.4s | 1.6s | 1.8s
|
Cast Delay | none
|
Re-use Delay | none
|
2 September 2009 SP cost decreased. Damage now increased by the users DEX and base level.
|
Pile Bunker
- Max LV: 3
- Prerequisites: Boost Knuckle LV 2
- Type: Active / Damage (Special)
- Target: Foe
- Description: An attack that strikes a target with a large metal spike. When striking a target there is a chance to completely eliminate their defense. Requires the Pile Bunker to be equipped. The damage is increased by the user's STR and base level.
Deactivatable Skills:
Kyrie Eleison, Assumptio, Mental Strength, Auto Guard, Millennium Shield
Skill Level | 1 | 2 | 3
|
Attack Power | 400 STR% | 500 STR% | 600 STR%
|
Magic Defense Break Chance | 20% | 35% | 50%
|
SP Cost | 50 | 50 | 50
|
Cast Time | none
|
Cast Delay | 2s
|
Re-use Delay | 5s
|
2 September 2009 The attack power is increased. Damage now increased by the users STR and base level
|
Vulcan Arm
- Max LV: 3
- Prerequisites: Boost Knuckle LV 2
- Type: Active / Damage
- Target: Foe
- Description: Using the basic Magic Gear equipment, rapidly fires at a target at long range. The damage is increased by the user's DEX and base level. Using the skill consumes 1 Vulcan Bullet. Has a range of 13 cells.
Skill Level | 1 | 2 | 3
|
Attack Power | 70 DEX% | 140 DEX% | 210 DEX%
|
SP Cost | 2 | 2 | 2
|
Cast Time | none
|
Cast Delay | 0.5s | 0.3s | 0.1s
|
Re-use Delay | none
|
2 September 2009 The attack power is increased. Damage now increased by the users DEX and base level.
|
Flame Launcher
- Max LV: 3
- Prerequisites: Vulcan Arm LV 3
- Type: Active / Damage
- Target: Foe
- Description: Using a flamethrower covers the ground in flames, causing fire element damage and burning status effect to those in range. The damage is increased by the user's base level. Requires the Magic Gear equipment Flame Thrower to be equipped to use the skill.
Skill Level | 1 | 2 | 3
|
Attack Power | 600% | 900% | 1200%
|
Burning Status Chance | 60% | 70% | 80%
|
SP Cost | 40
|
Cast Time | 1.6s | 2s | 2.4s
|
Cast Delay | 1.5s | 1s | 0.5s
|
Re-use Delay | none
|
2 September 2009 The attack power is increased and SP cost reduced. The casting time is no longer interrupted if you are hit. Damage is now influenced by the users base level.
|
Cold Slower
- Max LV: 3
- Prerequisites: Vulcan Arm LV 3
- Type: Active / Damage
- Target: Ground
- Description: Using the Magic Gear's basic equipment, supercools a target area, causing water element damage and freezing status to those in range. Consumes 1 Liquid Cooling Shell.
Skill Level | 1 | 2 | 3
|
Attack Power | 600% | 900% | 1200%
|
Freezing Status Chance | 30% | 40% | 50%
|
Frozen Status Chance | 10% | 20% | 30%
|
Area | 5 x 5 Cells | 7 x 7 Cells | 9 x 9 Cells
|
SP Cost | 40
|
Cast Time | 1s
|
Cast Delay | 1s | 2s | 3s
|
Re-use Delay | none
|
2 September 2009 Attack power increased, SP cost reduced. The casting time is no longer interrupted if you are hit. Damage is now influenced by the users base level.
|
Arm Cannon
- Max LV: 3
- Prerequisites: Flame Launcher LV 2, Cold Slower LV 2
- Type: Active / Damage
- Target: Ground
- Description: Using the Magic Gear's basic equipment, fires a large cannon ball dealing blast damage around the target. Deals lower damage on larger targets. Uses the attribute of the cannon ball equipped. Using the skill consumes 1 Magic Gear Fuel and 1 Cannon Ball.
Skill Level | 1 | 2 | 3
|
Attack Power | 700% / 600% / 500% | 1200% / 1000% / 800% | 1500% / 1400% / 1100%
|
Area | 7 x 7 Cells | 5 x 5 Cells | 3 x 3 Cells
|
SP Cost | 50 | 50 | 50
|
Cast Time | 1.4s | 1.6s | 1.8s
|
Cast Delay | 0.5s | 1s | 1.5s
|
Re-use Delay | none
|
| Cannon Ball | Holy Cannon Ball | Iron Cannon Ball | Dark Cannon Ball | Soul Cannon Ball
|
Balls Skin | | | | | |
Attribute | None | Holy | Neutral | Shadow | Ghost
|
Attack/Weight/Price | 100 / 1 / 100z | 120 / 1 / 200z | 250 / 1 / 200z | 120 / 1 / 200z | 120 / 1 / 500z
|
2 September 2009 SP cost reduced. The casting time is no longer interrupted if you are hit. Damage is now influenced by the users base level.
|
Last edited by ~MuninN~ on Tue Jan 25, 2011 9:06 am; edited 1 time in total