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Builds and Types

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Builds and Types Empty Builds and Types

Post by cipher02 Tue Jan 04, 2011 7:59 am

DISCLAIMER:
Below are some of the possible builds that one may take if he/she decides to walk the path of a Shadow Chaser. Note that these builds are still under tests and further simulation is needed. This guide aims to empower players to think of endless possibilities that one may take if they decide to choose one route or another.

With the advent of the Renewal Patch, Stalkers are now empowered with skills far beyond one's imagination. As a stalker moves to his new life as a Shadow Chaser, he is now given the ability to manipulate things with the use of a brush and cans of paint. This makes this class one-step ahead among others, being able to adapt to a lot of situations depending on the neccessity and urgency, making them one of the deadliest, if not, most annoying job ever born.

As the Shadow Chaser population increases, I came up with several builds that you might find helpful, if not interesting, as these builds were formed out of the Shadow Chaser/Stalker/Rogue Skill Set.

If you have any suggestions or you strongly disagree with the information posted in this thread, please feel free to put your comments to help us build a more reliable knowledge base.


The Painter
Nature/Role: Support / De-Buffer
Description:Shadow Chasers who follow the story of their quests end up as "Masters of the Paint and Brush". They rely heavily on Masquerade and Divestment Skills to weaken their opponents and assist party members in tough situationsn through the use of Insignias. This is a build most suitable for WOEs and MVP Hunts as Shadow Chasers act as part of the support team.
Must-Have Skills: Masquerade Skills (SC Skill), Insignia Skills (SC Skill) and Divestment Skills (Rogue/Stalker Skill)
Stat Distribution: For WOE Shadow Chasers, status immunity should be a priority. Alloting stat points to DEX would increase Divest Succes Rates, Vit for higher MAX HP and stun immunity, Int for SP and frozen immunity and some AGI for sleep resistance or STR for weight capacity.


The Fast and the Furious
Nature/Role: Melee (Hand Combat)
Description:Following the teachings of the Thief Guild, Shadow Chasers can take advantage of its ability to deal a lot of damage in the quickest, possible time. But what makes it so special is this class' ability to combine ATK and MATK attributes to leave enemies with no other option but to accept its fate, DEATH. This build is perfect for PVM setup and can even act as Emperium Breakers during WOE.
Must-Have Skills: Auto-Shadow Spell (SC Skill), Intimidate (Rogue/Stalker Skill) pref AOE skills (e.g. Storm Gust, Meteor Storm, Lord of Vermillion, Frost Nova)
Stat Distribution: ASPD is a big factor in creating this build, making AGI a key stat for ASS Shadow Chasers. Aiming for max damage, both physical and magic would require you to allot considerable stats on both STR and INT. Hit rate should also be a factor as ASS would not activate unless it hits the enemy.


The Copycat
Nature/Role: Diverse / All-Around
Description:With the skills now present under the Shadow Chaser's tree, they can now decide on what skills they can utilize for a moment, and switch to another if necessary. The ability of the Shadow Chaser to mimic one's skill and use it to his opponent and change it the way he wants it makes them deadly citizens of Midgard.
Must-Have Skills: Intimidate (Rogue/Stalker Skill) and Reproduce (SC Skill)
*Skills to be copied would vary from time to time, depending on the use and the preference of the player
Stat Distribution: Since this is more of a "free-style build", players should plan ahead of time as to what skills they would copy and what they want their shadow chasers to be. From there, they can allocate STAT Points depending on the requirements of their skills, making them BETTER CLONES of other classes.


The Shadow Archers (Bow-Users)
Nature/Role: Melee (Long Range)
Description: The ability of rogues to use bows as weapons are now refined by the Shadow Chaser class. Dealing MAX damage on long range attacks, Shadow Chasers can now take advantage of its hi-ASPD making their opponents "dead" before they reach them. Long range attacks can be now SPAMMED as if there's no tomorrow. Good build for PVM Shadow Chasers.
Must-Have Skills: Vulture's Eye (Rogue/Stalker Skill), Double Strafe (Rogue/Stalker Skill), Triangle Shot (SC Skill)
Stat Distribution: AGI and DEX are two major stats to consider when building this kind of Shadow Chaser. SP Wise, Ample INT should be alloted as this build can also mimic RANGERS in terms of setting up traps if preferred.
*Due to the build's nature, Shadow Archers can also be support players, utilizing the skill Divest and setting up traps especially when under WOE.


The Insane
Nature/Role: Melee (Hand Combat)
Description: With a new skill added to the Shadow Chaser's list, they can now be like suicide bombers and insane terrorists. Upon dealing AOE damage to its opponent, he can make sure that its "COMPLETELY OBLITERATED" by using the skill FEINT BOMB. Shadow Chaser's with this build can be very good when doing mobs on a PVM or act as emperium breakers during WOE.
Must-Have Skills: Feint Bomb (SC Skill), Deadly Infect (SC Skill), Shadow Formation (SC Skill)
Stat Distribution: The build is similar to a WOE SC.

This is what I have so far. I'll be posting more updates on builds and other stuff as soon as I'm done with the tests and all the DATA-GATHERING part.

If you have any comments or things you would like to add... or simply you find anything that's not correct, feel free to put your comment to make this guide valid and useful.



lBlood_lLust


Last edited by cipher02 on Fri May 06, 2011 8:22 am; edited 2 times in total
cipher02
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Post by cjsexy Wed Jan 05, 2011 10:52 pm

i need this!!!! ^_^ bet q ung the painter, pangembot lang!
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Post by Gnaeus Domitius Corbulo Fri May 06, 2011 11:01 am

IMBA pala ung breaker na SC :)
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